![]() Select Microsoft KM-TEST Loopback Adapter in Model list.Select Install the hardware that I manually select from a list (Advanced).Select menu Action > Add legacy hardware.Open Control Panel > Device Manager and select Network Adapters.Please, use it only if other players already can see and join your server but you can't. ![]() Installing Microsoft Loopback Adapter This is a workaround for those who run a dedicated server on the same computer/network as the game client. List of bases to use for base_island in server config:ĭata/tiles/island_43_multiplayer_base.xml Multiplayer Baseĭata/tiles/island_34_military.xml Military Baseĭata/tiles/island_33_tile_33.xml Mainland Airstripĭata/tiles/island_33_tile_32.xml Terminal Spycakesĭata/tiles/island_33_tile_end.xml Terminal Camodoĭata/tiles/island_29_playerbase_submarine.xmlĜustom Base Submarineĭata/tiles/island_32_playerbase_heli.xmlĜustom Base Heli (structure workbench only)ĭata/tiles/island_30_playerbase_boat.xmlĜustom Base Large Boatĭata/tiles/island_31_playerbase_combo.xmlĜustom Base Small Boatĭata/tiles/oil_rig_playerbase.xml Custom Base Oil Rig (structure workbench only)ĭata/tiles/arctic_island_playerbase.xml Arctic Island Baseĭata/tiles/arctic_tile_22.xml Arctic Mainland Outpostĭata/tiles/arctic_tile_12_oilrig.xml Arctic Oil Platformĭata/tiles/mega_island_2_6.xml Harrison Airbaseĭata/tiles/mega_island_12_6.xml O'Neill Airbaseĭata/tiles/mega_island_9_8.xml North Harbor Dockĭata/tiles/mega_island_15_2.xml Fishing Village DockĪrid Islands (Industrial Frontier DLC biome):ĭata/tiles/arid_island_5_14.xml North Meier Outpostĭata/tiles/arid_island_6_7.xml Serpentine Trainyardĭata/tiles/arid_island_7_5.xml Ender Airfieldĭata/tiles/arid_island_8_15.xml Uran Wind Power Plant Docksĭata/tiles/arid_island_11_14.xml Brainz Train Yardĭata/tiles/arid_island_12_10.xml Mauve Train Yardĭata/tiles/arid_island_19_11.xml Clarke Airfieldĭata/tiles/arid_island_19_12.xml Monkey Brain Launch Siteĭata/tiles/arid_island_26_14.xml FJ Warner Docks Unlock_all_islands="false" sets all bases to a purchased state (cannot be undone using menu) Respawning="true" allows player character respawningĬleanup_vehicle="true" allows player vehicle clean using a mapĬlear_fow="true" removes fog of war on the map (cannot be undone using menu) Vehicle_spawn="true" allows workbench vehicle spawning for authorized players ![]() Teleport_vehicle="true" allows workbench spawned vehicles teleport back to bases Map_teleport="true" allows player teleport using a mapįast_travel="true" allows player fast travel to bases Show_name_plates="true" displays player name plates above their characters Third_person_vehicle="true" allows third person camera for player vehicle Third_person="true" allows third person camera for player character Show_3d_waypoints="true" displays player waypoint on HUD Map_show_vehicles="true" displays player vehicle icons on map Map_show_players="true" displays player icons on map Infinite_ammo="false" ammo requirement for weapons (requires DLC) Infinite_fuel="false" fuel/air requirement for vehicle componentsĮngine_overheating="true" engine overheating simulationĬeasefire="false" weapons usage (requires DLC) Unlock_components="true" vehicle components research Infinite_batteries="false" electric power requirement for components Infinite_resources="true" money, fuel and minerals requirement for vehicle workbenches Lightning="false" lightnings that can hit vehicles at some altitude Player_damage="true" player characters damageĪggressive_animals="true" aggressive creatures Override_wind="false" wind direction override Override_weather="false" weather override (fog, wind, rain/snow) I don't think you will ever be needed more than 4 GB per one Stormworks server (unless you are using mods).ĭay_night_length="60" length of the day (in minutes) There only two things that you shouldn't really care about - is GPU and RAM. And there is no guarantee that server even with a top-notch CPU will not start slowing down the simulation. ![]() On the other hand, there can be servers that use much more complex vehicles and missions for their game modes. For example, I'm running two simple servers (Climb and Battlebots) that can run even on systems with just two cores and clock speed about 2Ghz. Of course, it all depends on the number of servers you plan to create and how loaded they will be. Roughly speaking, each server instance will take 2-3 threads so you can run multiple servers on dedicated machines with mentioned CPUs. For Xeon's would be good if clock rate will be over 3.5 GHz. Intel i7-i9 (8-10th generations) or AMD Ryzen 5-9 (2-3 generations) will be better here. HardwareSince most of the physics is calculated on the server side it's better to have a CPU with a high clock rate. ![]()
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